Friday, September 9, 2011

Section 8

Section 8 is a first person shooting game.We play in the game as a space marine solider.We have to play in the war zone against armored enemy.We will destroy them and complete our objective.

Though there is only one match type,the dynamic objectives keep the action feeling fresh and continually force you to switch your tactics to counter the changing battlefield.The expansive environments can get lonely if you find yourself far away from everyone else,but they are well constructed,giving many different ways to try to capture control points or ambush your hapless enemies.And if you can't find enough players to fill all 32 spots,you can add as many bots as you want.

The bots present worthy adversaries and allies,not only in their battle acumen,but in the way they approach objectives or just hang back to defend your base.With a few more weapon types and vehicles that actually worked,Section 8 could have been a lot more exciting.As it is, this is a satisfying take on the genre that makes up in fun what it lacks in innovation.

It is a first-person shooter developed by TimeGate Studios and published by SouthPeak Interactive.It utilizes the Unreal Engine 3 and was released for Microsoft Windows,PlayStation 3 and Xbox 360.It was released on September 1,2009, on the Xbox 360 and September 4,2009,on the PC.

Section 8 includes a single-player campaign mode called "Corde's Story" that allows the player to proceed as a character named Alex Corde of the 8th Armored Infantry.The first several missions take place on the arid planet New Madrid and later move to a temperate planet.The single-player campaign consists of eight objective-based missions on the same maps as multiplayer that serve as a tutorial to the player for multiplayer play.

Far away from the prying eyes of the war-fearing citizens who make up the bulk of peaceful society,a battalion of armor-clad soldiers stages needless battles in desolate environments.Section 8 is a generic look at the struggles futuristic space marines will have to go through,but despite its uninspired trappings,the intergalactic fights are unpredictable and chaotic,and the diverse array of objectives gives more thoughtful players a chance to help their team in ways other than unmitigated destruction.

There are a few missed opportunities in Section 8,such as vehicles that are all but worthless and environments that are too large for their own good,but the main elements are enjoyable,though not quite gripping.With a dull aesthetic and heavy reliance on gameplay techniques found in other first-person shooters,Section 8 struggles to stand out from the pack,but the engaging matches and satisfying gun battles make this online-focused game worth playing.

The name "Section 8" is derived from an old United States military discharge regulation for reason of being mentally unfit for service,and also refers to the 8th Armored Infantry in the game because of their participation in near-suicidal missions.

Section 8 takes place in the future after the human race has discovered interstellar travel and has colonized across the galaxy.At the time of the game,a group called the Arm of Orion,has begun to 'disconnect' the outermost frontier planets from the main governing body,taking them over while keeping their presence hidden from the government.As space travel is slow,it often takes weeks to communicate with or travel to a frontier world,affording the Arm with enough time to seize worlds and build their base of power,ultimately preparing an ambush for the government forces that will eventually respond.The government then discovers the Arm of Orion,and sends in the 8th Armored Infantry,including Alex Corde,on a mission to investigate,and presumably fight,the Arm invasion.TimeGate Studios cites Aliens and Blade Runner as major influences for the game.

Barreling down from the sky toward the field of battle with fire on all sides is how every life of Section 8 starts.A multiplayer-focused shooter from TimeGate Studios,known for its Kohan PC-only real-time strategy titles and the Extraction Point and Perseus Mandate expansions to Monolith's F.E.A.R.,the heart of Section 8 is in the right place.Not only is it far more entertaining than watching a respawn timer to come screaming down from above after you're killed,but it's a mechanic that lets you pick and choose exactly where you want to fall and even gives you a degree of control beyond that since you can hit the brakes as you near the ground to allow for a more precise landing.Maybe you'll need to use it because your initial drop put you in the direct line of fire of an enemy's anti-air fire,or maybe you'll want to adjust so you can land directly on top of an enemy convoy,or in the midst of your fellow teammates.

It's all about versatility in Section 8,and if it weren't for some drawbacks when it comes to combat and presentation,this would have been a real standout experience.The battlefields of TimeGate's multiplayer-focused shooter Section 8 are big and bristling with opportunities for action.There are contests for control points and turrets, dynamic combat missions that pop up all over,tanks and troops falling from the sky,and a readily customizable loadout of weapons,tools, and passive skills.

If you'd prefer to sneak into enemy installations by bypassing sensor array detection or jetpack right into the heart of a fight with a machine gun roaring,you can do it in Section 8.It's a game that pulls its ideas from a wealth of other titles past,and does so effectively,but not without stumbling over some combat speedbumps.If you're willing to put in some time to learn the game's systems and are eager to work as part of a team,then it's easy to have a good time with this one.

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