Friday, September 9, 2011

Section 8

Section 8 is a first person shooting game.We play in the game as a space marine solider.We have to play in the war zone against armored enemy.We will destroy them and complete our objective.

Though there is only one match type,the dynamic objectives keep the action feeling fresh and continually force you to switch your tactics to counter the changing battlefield.The expansive environments can get lonely if you find yourself far away from everyone else,but they are well constructed,giving many different ways to try to capture control points or ambush your hapless enemies.And if you can't find enough players to fill all 32 spots,you can add as many bots as you want.

The bots present worthy adversaries and allies,not only in their battle acumen,but in the way they approach objectives or just hang back to defend your base.With a few more weapon types and vehicles that actually worked,Section 8 could have been a lot more exciting.As it is, this is a satisfying take on the genre that makes up in fun what it lacks in innovation.

It is a first-person shooter developed by TimeGate Studios and published by SouthPeak Interactive.It utilizes the Unreal Engine 3 and was released for Microsoft Windows,PlayStation 3 and Xbox 360.It was released on September 1,2009, on the Xbox 360 and September 4,2009,on the PC.

Section 8 includes a single-player campaign mode called "Corde's Story" that allows the player to proceed as a character named Alex Corde of the 8th Armored Infantry.The first several missions take place on the arid planet New Madrid and later move to a temperate planet.The single-player campaign consists of eight objective-based missions on the same maps as multiplayer that serve as a tutorial to the player for multiplayer play.

Far away from the prying eyes of the war-fearing citizens who make up the bulk of peaceful society,a battalion of armor-clad soldiers stages needless battles in desolate environments.Section 8 is a generic look at the struggles futuristic space marines will have to go through,but despite its uninspired trappings,the intergalactic fights are unpredictable and chaotic,and the diverse array of objectives gives more thoughtful players a chance to help their team in ways other than unmitigated destruction.

There are a few missed opportunities in Section 8,such as vehicles that are all but worthless and environments that are too large for their own good,but the main elements are enjoyable,though not quite gripping.With a dull aesthetic and heavy reliance on gameplay techniques found in other first-person shooters,Section 8 struggles to stand out from the pack,but the engaging matches and satisfying gun battles make this online-focused game worth playing.

The name "Section 8" is derived from an old United States military discharge regulation for reason of being mentally unfit for service,and also refers to the 8th Armored Infantry in the game because of their participation in near-suicidal missions.

Section 8 takes place in the future after the human race has discovered interstellar travel and has colonized across the galaxy.At the time of the game,a group called the Arm of Orion,has begun to 'disconnect' the outermost frontier planets from the main governing body,taking them over while keeping their presence hidden from the government.As space travel is slow,it often takes weeks to communicate with or travel to a frontier world,affording the Arm with enough time to seize worlds and build their base of power,ultimately preparing an ambush for the government forces that will eventually respond.The government then discovers the Arm of Orion,and sends in the 8th Armored Infantry,including Alex Corde,on a mission to investigate,and presumably fight,the Arm invasion.TimeGate Studios cites Aliens and Blade Runner as major influences for the game.

Barreling down from the sky toward the field of battle with fire on all sides is how every life of Section 8 starts.A multiplayer-focused shooter from TimeGate Studios,known for its Kohan PC-only real-time strategy titles and the Extraction Point and Perseus Mandate expansions to Monolith's F.E.A.R.,the heart of Section 8 is in the right place.Not only is it far more entertaining than watching a respawn timer to come screaming down from above after you're killed,but it's a mechanic that lets you pick and choose exactly where you want to fall and even gives you a degree of control beyond that since you can hit the brakes as you near the ground to allow for a more precise landing.Maybe you'll need to use it because your initial drop put you in the direct line of fire of an enemy's anti-air fire,or maybe you'll want to adjust so you can land directly on top of an enemy convoy,or in the midst of your fellow teammates.

It's all about versatility in Section 8,and if it weren't for some drawbacks when it comes to combat and presentation,this would have been a real standout experience.The battlefields of TimeGate's multiplayer-focused shooter Section 8 are big and bristling with opportunities for action.There are contests for control points and turrets, dynamic combat missions that pop up all over,tanks and troops falling from the sky,and a readily customizable loadout of weapons,tools, and passive skills.

If you'd prefer to sneak into enemy installations by bypassing sensor array detection or jetpack right into the heart of a fight with a machine gun roaring,you can do it in Section 8.It's a game that pulls its ideas from a wealth of other titles past,and does so effectively,but not without stumbling over some combat speedbumps.If you're willing to put in some time to learn the game's systems and are eager to work as part of a team,then it's easy to have a good time with this one.

Wednesday, September 7, 2011

Bulletstorm

Bulletstorm is a first person shooting game that gives us a new adventure,new war zone.We find ourselves stranded on a planet that although once an adult-oriented paradise planet,is now hell incarnate,complete with savage mutants and flesh-eating gangs.The goal is simple: survive,escape the planet and pay back the SOB who sent you there.Additional features include deep 2-4 player support,a wide variety of ways to defeat enemies both large and small,an impressive arsenal of weapons and a Marvel Comics written storyline.

An elite peacekeeping force thwarts the rumblings of civil war.But deception within the ranks has caused two members of the most feared unit,Dead Echo,to strike out on their own.Now washed-up mercenaries turned space pirates,Grayson Hunt and Ishi Sato's latest quest for a quick buck goes south.Stumbling upon their ex-commander's warship,the Ulysses,Grayson engages this behemoth head-on.Outmanned and outgunned,his only option is to ram the Ulysses in a suicidal bid at redemption.Narrowly surviving a crash landing and now stranded on the abandoned paradise planet of Stygia,Grayson and Ishi find themselves surrounded by hordes of mutants and flesh-eating gangs.They survive on two objectives: get off the planet alive and exact revenge on the man who sent them there.
 
We step into the role of Grayson Hunt complete with an arsenal of over-the-top combat moves and outrageously large guns.Bulletstorm's array of distinct 'skillshots' produces unprecedented levels of frantic gameplay and yell-inducing satisfaction.The skillshot system rewards us for inciting mayhem in the most creative way possible.The more insane the skillshot,the more points,we collect to upgrade our character and unlock weapons,which then allows us to execute even more creative moves and exaggerated skillshots.


Bulletstorm is a 2011 first-person shooter video game developed by People Can Fly and Epic Games,and is published by Electronic Arts for the PlayStation 3, Xbox 360, and Microsoft Windows.The game is distinguished by its sense of style and crass humor,rewarding players with points for performing increasingly ludicrous kills.Bulletstorm does not have any competitive multiplayer modes,preferring instead to include cooperative online play as well as score attack modes.


Each weapon has an "alternate fire" mode which uses charges;for example,the assault rifle's alternate fire is a single blast of bullets that destroy almost everything in its path.A device we carry for most of the game is the "energy leash",a rope of energy projected from a device on our left hand.The leash allows us to pull enemies towards us,activate certain devices and traps,and slam down a ball of energy that launches all nearby enemies into the air.We can also kick enemies and run and slide into them.Usually,when an enemy is launched into the air by us,their descent is slowed down by the leash's energy when grappled or by the gravity boot when kicked.This allows us to pull an enemy into kicking range with the leash, aim at something dangerous,and kick.


Bulletstorm demonstrates the value of "why" for action games. Taken out of the context of its fiction, People Can Fly would have something fun but forgettable on their hands, but the way Bulletstorm fits together results in something cool and memorable. Multiplayer failings notwithstanding, Bulletstorm shines as a single-player shooter. Despite its crass humor and wang-flinging bravado, it's got some real character and heart to it. I'm not happy about the story's sequel-bait belly flop of an ending, but I'm excited to see where Grayson and Bulletstorm go next.