Friday, September 9, 2011

Section 8

Section 8 is a first person shooting game.We play in the game as a space marine solider.We have to play in the war zone against armored enemy.We will destroy them and complete our objective.

Though there is only one match type,the dynamic objectives keep the action feeling fresh and continually force you to switch your tactics to counter the changing battlefield.The expansive environments can get lonely if you find yourself far away from everyone else,but they are well constructed,giving many different ways to try to capture control points or ambush your hapless enemies.And if you can't find enough players to fill all 32 spots,you can add as many bots as you want.

The bots present worthy adversaries and allies,not only in their battle acumen,but in the way they approach objectives or just hang back to defend your base.With a few more weapon types and vehicles that actually worked,Section 8 could have been a lot more exciting.As it is, this is a satisfying take on the genre that makes up in fun what it lacks in innovation.

It is a first-person shooter developed by TimeGate Studios and published by SouthPeak Interactive.It utilizes the Unreal Engine 3 and was released for Microsoft Windows,PlayStation 3 and Xbox 360.It was released on September 1,2009, on the Xbox 360 and September 4,2009,on the PC.

Section 8 includes a single-player campaign mode called "Corde's Story" that allows the player to proceed as a character named Alex Corde of the 8th Armored Infantry.The first several missions take place on the arid planet New Madrid and later move to a temperate planet.The single-player campaign consists of eight objective-based missions on the same maps as multiplayer that serve as a tutorial to the player for multiplayer play.

Far away from the prying eyes of the war-fearing citizens who make up the bulk of peaceful society,a battalion of armor-clad soldiers stages needless battles in desolate environments.Section 8 is a generic look at the struggles futuristic space marines will have to go through,but despite its uninspired trappings,the intergalactic fights are unpredictable and chaotic,and the diverse array of objectives gives more thoughtful players a chance to help their team in ways other than unmitigated destruction.

There are a few missed opportunities in Section 8,such as vehicles that are all but worthless and environments that are too large for their own good,but the main elements are enjoyable,though not quite gripping.With a dull aesthetic and heavy reliance on gameplay techniques found in other first-person shooters,Section 8 struggles to stand out from the pack,but the engaging matches and satisfying gun battles make this online-focused game worth playing.

The name "Section 8" is derived from an old United States military discharge regulation for reason of being mentally unfit for service,and also refers to the 8th Armored Infantry in the game because of their participation in near-suicidal missions.

Section 8 takes place in the future after the human race has discovered interstellar travel and has colonized across the galaxy.At the time of the game,a group called the Arm of Orion,has begun to 'disconnect' the outermost frontier planets from the main governing body,taking them over while keeping their presence hidden from the government.As space travel is slow,it often takes weeks to communicate with or travel to a frontier world,affording the Arm with enough time to seize worlds and build their base of power,ultimately preparing an ambush for the government forces that will eventually respond.The government then discovers the Arm of Orion,and sends in the 8th Armored Infantry,including Alex Corde,on a mission to investigate,and presumably fight,the Arm invasion.TimeGate Studios cites Aliens and Blade Runner as major influences for the game.

Barreling down from the sky toward the field of battle with fire on all sides is how every life of Section 8 starts.A multiplayer-focused shooter from TimeGate Studios,known for its Kohan PC-only real-time strategy titles and the Extraction Point and Perseus Mandate expansions to Monolith's F.E.A.R.,the heart of Section 8 is in the right place.Not only is it far more entertaining than watching a respawn timer to come screaming down from above after you're killed,but it's a mechanic that lets you pick and choose exactly where you want to fall and even gives you a degree of control beyond that since you can hit the brakes as you near the ground to allow for a more precise landing.Maybe you'll need to use it because your initial drop put you in the direct line of fire of an enemy's anti-air fire,or maybe you'll want to adjust so you can land directly on top of an enemy convoy,or in the midst of your fellow teammates.

It's all about versatility in Section 8,and if it weren't for some drawbacks when it comes to combat and presentation,this would have been a real standout experience.The battlefields of TimeGate's multiplayer-focused shooter Section 8 are big and bristling with opportunities for action.There are contests for control points and turrets, dynamic combat missions that pop up all over,tanks and troops falling from the sky,and a readily customizable loadout of weapons,tools, and passive skills.

If you'd prefer to sneak into enemy installations by bypassing sensor array detection or jetpack right into the heart of a fight with a machine gun roaring,you can do it in Section 8.It's a game that pulls its ideas from a wealth of other titles past,and does so effectively,but not without stumbling over some combat speedbumps.If you're willing to put in some time to learn the game's systems and are eager to work as part of a team,then it's easy to have a good time with this one.

Wednesday, September 7, 2011

Bulletstorm

Bulletstorm is a first person shooting game that gives us a new adventure,new war zone.We find ourselves stranded on a planet that although once an adult-oriented paradise planet,is now hell incarnate,complete with savage mutants and flesh-eating gangs.The goal is simple: survive,escape the planet and pay back the SOB who sent you there.Additional features include deep 2-4 player support,a wide variety of ways to defeat enemies both large and small,an impressive arsenal of weapons and a Marvel Comics written storyline.

An elite peacekeeping force thwarts the rumblings of civil war.But deception within the ranks has caused two members of the most feared unit,Dead Echo,to strike out on their own.Now washed-up mercenaries turned space pirates,Grayson Hunt and Ishi Sato's latest quest for a quick buck goes south.Stumbling upon their ex-commander's warship,the Ulysses,Grayson engages this behemoth head-on.Outmanned and outgunned,his only option is to ram the Ulysses in a suicidal bid at redemption.Narrowly surviving a crash landing and now stranded on the abandoned paradise planet of Stygia,Grayson and Ishi find themselves surrounded by hordes of mutants and flesh-eating gangs.They survive on two objectives: get off the planet alive and exact revenge on the man who sent them there.
 
We step into the role of Grayson Hunt complete with an arsenal of over-the-top combat moves and outrageously large guns.Bulletstorm's array of distinct 'skillshots' produces unprecedented levels of frantic gameplay and yell-inducing satisfaction.The skillshot system rewards us for inciting mayhem in the most creative way possible.The more insane the skillshot,the more points,we collect to upgrade our character and unlock weapons,which then allows us to execute even more creative moves and exaggerated skillshots.


Bulletstorm is a 2011 first-person shooter video game developed by People Can Fly and Epic Games,and is published by Electronic Arts for the PlayStation 3, Xbox 360, and Microsoft Windows.The game is distinguished by its sense of style and crass humor,rewarding players with points for performing increasingly ludicrous kills.Bulletstorm does not have any competitive multiplayer modes,preferring instead to include cooperative online play as well as score attack modes.


Each weapon has an "alternate fire" mode which uses charges;for example,the assault rifle's alternate fire is a single blast of bullets that destroy almost everything in its path.A device we carry for most of the game is the "energy leash",a rope of energy projected from a device on our left hand.The leash allows us to pull enemies towards us,activate certain devices and traps,and slam down a ball of energy that launches all nearby enemies into the air.We can also kick enemies and run and slide into them.Usually,when an enemy is launched into the air by us,their descent is slowed down by the leash's energy when grappled or by the gravity boot when kicked.This allows us to pull an enemy into kicking range with the leash, aim at something dangerous,and kick.


Bulletstorm demonstrates the value of "why" for action games. Taken out of the context of its fiction, People Can Fly would have something fun but forgettable on their hands, but the way Bulletstorm fits together results in something cool and memorable. Multiplayer failings notwithstanding, Bulletstorm shines as a single-player shooter. Despite its crass humor and wang-flinging bravado, it's got some real character and heart to it. I'm not happy about the story's sequel-bait belly flop of an ending, but I'm excited to see where Grayson and Bulletstorm go next.

Saturday, August 27, 2011

Call of Duty 4: Modern Warfare

Call of Duty 4: Modern Warfare is yet another in the growing cast of shooters to use a class-based system.However,COD4 does things a touch differently.Using a persistent experience-based system,players aren't locked into any specific "role" that limits in any way their ability to hunt and kill their opponents.There is no engineer or medic or heavy gunner.The classes are much more dynamic than you may expect.Classes determine your starting weapon, sidearm, and special grenade.It also indicates your three special skills, called perks.But none of these force you into a particular role or stifle in any way your ability to enjoy the sixteen maps in Modern Warfare.

Call of Duty 4: Modern Warfare is a first-person shooter video game,developed by Infinity Ward and published by Activision for PC.A separate handheld game was made from scratch for the Nintendo DS.It is the fourth installment in the Call of Duty video game series,and is the first in the Modern Warfare line of the franchise, followed by a direct sequel, Call of Duty: Modern Warfare 2 as well as the first game in the series to have a Mature rating.The game breaks away from the World War II setting of previous games in the series and is instead set in modern times.Call of Duty 4 was in development for two years, and it uses a proprietary game engine.

The player takes on the role of various characters during a single-player campaign. The characters' involvement in the plot occurs simultaneously and overlaps the events in the game. As such, the player's perspective changes from one character to another between missions.after you beat the campaign you can unlock cheats such as unlimited ammo by collecting "enemy Intel."

Each mission features a series of objectives;the player is led to each objective with the heads up display,which marks its direction and distance.Some objectives require that the player arrives at a checkpoint,while other objectives require the player to eliminate enemies in a specified location,stand their ground to defend an objective,or plant explosive charges on an enemy installation.After the credits,a special epilogue mission is unlocked for play,featuring a four-man squad retrieving a VIP from terrorists who have hijacked an airliner.The SAS rescue the VIP and escape before the plane is destroyed.

Where a radical leader has executed the president of an unnamed country in the Middle East, and an "Ultra-nationalist" movement starts a civil war in Russia.The conflicts are seen from the perspectives of a U.S. Reconnaissance Marine and a British SAS commando, and are set in multiple locations, including the Middle East, Azerbaijan, Russia, and Pripyat,Ukraine.The multiplayer portion of the game features various game modes, and contains a leveling system that allows the player to unlock additional weapons, weapon attachments, and camouflage schemes as they advance.

Call of Duty 4 does not have a single squad command.You won't tell your buddies to frag and clear a room or move from cover to cover towards the enemy's position.You don't have to tell the AI what to do in Modern Warfare,because your allys' AI is outstanding.These folks look,move,act,and react like their true military counterparts.In fact,were you to have the ability to issue commands,you'd likely end up doing more harm than good.The AI takes care of itself .

COD4's single-player is made great because it is such a white-knuckle experience.That would not be possible if the sound and visuals weren't impeccable.This is a gorgeous game from top to bottom.It runs almost perfectly,with only a few rare frame rate hiccups,and offers rich details,great texture work,excellent animations for your allies,awesome particle effects,and some stellar lighting.The sound is equally impressive.Combat is loud.The shouts of your allies,the curses of your enemies,the ominous clink of a grenade falling at your feet,all go to creating an immersive experience.You may well lose yourself in combat,drawn in by the visuals and the sound.This is a technically excellent effort that won't disappoint.

Rounding out COD4's very short list of complaints is the campaign length.On Regular difficulty, you can probably beat COD4 in 5-6 hours.As you move up towards Veteran,the completion time can get closer to 8-9 hours.Still,it's a very brief experience.At least it's a great one.Once you beat COD4,you unlock Arcade Mode.This allows you to replay the entire campaign or individual levels with arcade-style rules.You'll have a set number of lives and earn points for different types of kills.And,of course,there is always the multiplayer.

If you played the original Call of Duty or its sequel,then you will have little trouble hopping into COD4.This is not a revolution of game controls.Infinity Ward maintains its smart system of rewarding players for aiming down the sight before firing;you can run from cover to cover;you have a one-click melee attack; there are a few highlighted spots that require a button press to interact with;and yes you can once again pick up live grenades and throw them back at the enemy.

The enemy has access to perhaps the greatest weapon in modern war:dogs.Yes,there are dogs in COD4 and they can be real bitches.Dogs are a major pain in the ass.They don't have fear; they don't worry about flanking you or dying by your bullets.They want one thing: to rip out your throat.Often they will.Dogs move fast and attack sometimes before you turn to see what all that barking's about.If a dog attacks,you will hit the ground and enter one of the shortest mini-games of all time.You have perhaps two seconds from the moment you hit the ground to perform a melee attack and break the dog's neck.Otherwise, the dog will rip out your throat.That means you die.

Call of Duty 4: Modern Warfare is a fantastic game.The single-player experience is easily Infinity Ward's best work to date.Calling it intense may be an understatement.The overall story is standard action movie fare,but the relationships built over the short five hours of play are surprisingly strong.Though the single-player lacks length, the multiplayer should keep you invested in COD4 for the long winter.This is a truly fantastic multiplayer offering that's as deep as any other online game available.

Psi-Ops: The Mindgate Conspiracy

Generally shooting games means,in the war zone,we use our oun making weapon and kill our enemy.But in Psi ops,we use our traditional weapons with psychic abilities.With psychic power,we will feel extra adventure,extra fun.

Psi Ops puts us in control of Nick Scryer a Psi-operative with psychic abilities such as telekinesis and mind control.Use these psychic abilities along with traditional weapons to fight our way through an army of terrorists.The game is come with in game advertising.

Psi-Ops: The Mindgate Conspiracy is a shooting video game developed by Midway Games for the Xbox, PlayStation 2 and Microsoft Windows PC platforms.It was also being developed for the Nintendo GameCube titled ESPionage but later cancelled.The game was released in North America on June 14, 2004;the European release followed on October 1, 2004.On June 9, 2008, the full version was offered as a free download hosted by fileplanet with in-game advertising,but also allowing to purchase the game in order to remove the advertising.A FilePlanet subscription is required to receive the game.

Our mind become the ultimate weapon in Psi-Ops,where stealth action and psychic abilities are combined to create the ultimate special missions operative.Nick Scryer,a talented American Psi-Operative uses an assortment of traditional weapons as well as his unique mind powers to stop a group of terrorists bent on creating global chaos.Strategically infiltrate seven levels within four major enemy compounds,while outsmarting challenging enemy AI and discovering multiple paths through non-linear missions.Use powerful psychic abilities such as telekinesis to move people and objects,psychokinesis to project a wall of fire, mind-control, remote viewing, aura view and mind drain.

With Psi-Ops,Midway has managed to create a well-rounded third-person shooter with an optional stealth component.It's a game that necessitates the use of its initially gimmicky Psionic slant,but also provides us the option to approach situations with a little more finesse than its mundane competitors would.Unfortunately, boasting the most well-developed psychic brain in action doesn't imply perfection within the genre.Psi-Ops still suffers from baffling design decisions and is an ultimately short-lived experience.But in this case, the benefits of a lethal cerebellum far outweigh the negatives of being a brightly burning flame that's perhaps a bit too ambitious.

Sometimes effective twist on an existing formula is enough to turn what would otherwise be a run-of-the-mill experience into a fresh-feeling, well-conceived game.For the most part, the game is your average military-themed third-person action adventure, complete with locked doors, navigation puzzles, and pattern-based boss battles against a variety of colorful foes. But Psi-Ops sets itself apart incredibly well with its series of well-implemented psychic abilities.

While it may look like just another third-person shooter with military overtones, the psi abilities are implemented so well that it's even worth taking a second crack at the game once you've completed it, just to be able to keep using telekinesis to slam foes around. It also tells a good enough story and will last the average player anywhere from 12 to 15 hours the first time through. So if you're on the hunt for a new action game, Psi-Ops would fit the bill very well.

A traditional shooter in many respects, Psi-Ops banks on its rag doll physics and variety of psychic powers to differentiate itself.In the game, the player is Nick Scryer, a "PSI-Operative" whose mind has been wiped to allow him to infiltrate a terrorist organization. However, he is captured and must fight his way out with the help of Sara, a double agent. As he progresses, he regains his PSI powers.

It's a simple bit of praise that's hard to appreciate until we've played Psi-Ops through to the end and can reassure ourself that while struggling with a sometimes clunky camera and a few inappropriate design decisions,you're still having an immense amount of fun in what is an ultimately well put together,well thought out,and surprisingly functional,approachable title.

It's a little profane,a little gory,a little short,and may have a few problems, but Psi-Ops is nevertheless sadistic fun from start to finish.

Thursday, August 25, 2011

Crashday

Racing games mean extra fun,extra experience & extra everything.Crashday is a such kind of game that helps us to get full enjoyment of racing games.
 
Crashday puts us in the world of stunts, dents and adrenaline: whether we prefer to smash our vehicle into pieces with breath-taking stunts or better still prefer to race against our enemies in on custom high-speed race tracks,maybe we also just want to show our fellow man what a serious head-on collision can be like... The integrated track editor of Crashday builds the basis for all driving areas in the game.We build maps independent of any physical limits and it's up to us to decide whether we put jumps, loops,tunnels or houses onto the track.

Crashday takes games like Stunts, Burnout, and Twisted Metal,and smashes them together at a high rate of speed.Jointly developed by Moon Byte Studios and Replay Studios, Crashday is a racing game that puts an emphasis on high-flying stunts, explosive crashes, and bullet-heavy vehicular combat. Each aspect of the game is given attention in career mode, or gamers can focus on one area in single-event game modes like stunt show,wrecking match, and pass the bomb.

Crashday features a dozen vehicles, each with the ability to be tuned-up, tricked-out, and topped with weapons. The game also places emphasis on car damage, allowing players to see cars get dented, lose parts, and break headlights and windows in real-time.A track editor allows gamers to create their own courses and maps, and multiplayer Internet and LAN support lets them share their creations or race in one of seven game modes.

Crashday offers us the chance to race, perform stunts, and create our own tracks. There are seven game modes, which provide a huge gameplay variety by putting racing, stunt driving,wrecking, and team competition into one game.There is absolute freedom of movement on all tracks, with a visually detailed damage model.The game includes 12 customizable vehicles,optional weapons, mini games, and a career mode.

The game combines various styles of preceding racing games. Several modes are available,including several race variants, a Destruction,Derby-like arena, various capture-the-flag variants, and stunt competition. The cars can be upgraded to have weapons, similar to those in Full Auto, with which to attack competitors in both race and arena modes. The stunt mode involves the player driving around a purpose-built stunt track, performing flips, rolls and other stunts to receive points. The more combo stunts you perform, the more points you receive. The hold the flag mode contains a flag that should be driven through a number of randomly selected checkpoints. The flag can be stolen from another player by toughing his/her car. Race mode includes a mode whereby the last car on each lap is destroyed. There is also a race type featuring a minimum speed that rises with each checkpoint to avoid a bomb being detonated.

Damage is taken to the car as an overall percentage, which causes the car to be "wrecked" at 100%. The lights, windscreens and body trim can all be smashed from the vehicle and wheel and suspension damage is also modelled (affecting the car's actual driving performance) Furthermore the cars geometry deforms through collisions, again effecting the cars stability.Though these features are not immediately apparent due to the games 'arcade' feel that allow continual collisions without noticeable damage,the game can in fact be easily modified to allow a more realistic damage model by editing the simple text in the games configuration file.There are many car types available for purchase as well as a system of upgrades. Many of these are cosmetic in nature, however the cars can be armored to absorb less damage from impacts and gunfire - as well as being reinforced to better resist collision damage.Cars will then take very little damage in collisions against the front of their vehicles. The car's engine performance can be increased, and other more cosmetic improvements include wheels, trims and paint schemes.

Ghost Recon Advanced Warfighter

Ghost Recon Advanced Warfighter is a first person shooting game.It is a amazing game.In the game platform,we have to fight aganist heavy weaponized enemy.we will command our team of Ghosts while neutralizing hostile forces and completing various mission objectives. These objectives can range from escorting friendly units across the map to rescuing hostages or taking out enemy artillery.

We command the fictitious elite Ghost Recon team in an attempt to protect the U.S. and Mexican Presidents,recover stolen U.S. technology, and battle the rebellious Mexican forces. The story unfolds entirely in a realistic and detailed modeling of Mexico City, one of the world's largest cities. It is this size that allows Ghost Recon Advanced Warfighter to provide multiple locations like in previous Ghost Recon games, ranging from heavily industrialized areas to local parks and landmarks to office districts.

Advanced Warfighter places emphasis on using cover effectively in order to stay alive, together with sound strategic co-ordination to successfully complete mission objectives. A new feature is the Integrated Warfighter System, a system based upon the Future Force Warrior program.

Advanced Warfighter takes place from a first-person perspective. This version allows us to issue different commands to each individual squad member, in an effort to appeal to the fans of the original Ghost Recon.
It requires the player to use squad tactics in order to achieve success. It also features larger levels than the console versions, with enemy AI more likely to use ambush tactics, thus requiring more situational awareness from the player.

We command to other friendly units, as well as to lay out attack routes and battle plans on a real-time tactical map.The cross-com system also highlights enemy soldiers spotted by friendly units,the cross-com will only highlight enemy soldiers spotted by computer-controlled squadmates, rather than those in the player's own field of vision.

Before start game,we are allowed to choose the weapons for the Ghost team, although this is done with no briefing given.We may carry a primary weapon, a secondary weapon, and extra ammunition or a heat-seeking anti-tank weapon.We have a maximum weight we can carry. The more equipment we are carrying, the faster we will become fatigued when sprinting. Some of the weapons may be modified and we can add various modifications to them such as optical sights, grenade launchers, silencers, and vertical foregrips.

Every modification has its advantages and disadvantages. The combat/red dot sight increases accuracy by replacing the standard iron sights, but adds some weight. Grenade launchers reduce accuracy and are heavy, but give the option of launching grenades. Silencers decrease the sound level of the weapon firing and also reduce the muzzle flash at the expense of accuracy and range. Vertical fore grips increase stability at the expense of accuracy.We can also take ammunition from the weapons of dead enemies or allies if our weapon is of the same caliber, but we are not allowed to pick up the discarded weapons themselves.

The game story takes place over the course of three days in 2013, beginning in Mexico City. A US spy plane carrying Guardrail IX, a device capable of disrupting wireless communications, is shot down over Nicaragua.

Intelligence discovers a plot to transfer the device to rebels in Mexico City and the Ghosts are sent in to retrieve it. One of the rebels is identified as Colonel Carlos Ontiveros, son of Mexican Gen Ontiveros who is a student of Bud, Mitchell's friend and a UH-60 pilot. The mission is aborted when a coup d'état begins in Mexico City and the Ghosts are ordered to the capital immediately, where a summit involving US President Ballantine, an unnamed Canadian Prime Minister, and Mexican President Ruiz-Peña, who are signing the North American Joint Security Agreement, is taking place. The summit is attacked by Mexican revolutionaries who kill the Canadian Prime Minister and force the Presidents of the US and Mexico into hiding. Mitchell is sent to extract both leaders.

Ghost Recon Advanced Warfighter is a next-generation game in the fullest sense, whether it's the loaded package of impressive graphics and special effects, the top-notch sound, or the tactically enhanced gameplay. Red Storm's four-plus months of extra time have served the game incredibly well and you can see the difference in the screenshots and you will feel it in the gameplay. It's still Ghost Recon, which is to say it's still a rather acquired taste in first/third-person shooters, but as the series goes, this one is easily the best one yet. 

You'll be impressed with the stunning single-player game, and when you're done, you'll finally get to play long sessions on Xbox Live with an online game that's fully equipped to deliver a next-gen package. My advice, get this game, or get thee to a nunnery!

Wednesday, July 27, 2011

Call of duty 2

War means huge destruction.In the world war 2,We saw a great war.Call of duty game series are made,based on world war 2.Call of Duty 2 is a first-person shooter video game and the second installment in the critically acclaimed Call of Duty series. It was developed by Infinity Ward and published by Activition.It was released on October 25, 2005 for Microsoft Windows and on November 22, 2005.

The game is set during World War II and is experienced through the perspectives of four soldiers, one in the Red Army, one in the United States Army and two in the British Army. The game was met with a positive public reception, receiving mostly positive reviews from critics.

In the Call of Duty 2,we experience four individual soldier stories as we overcome insurmountable odds in multiple campaigns.We have the freedom to follow each of the four storyline through for the ultimate character-driven experience, or we can engage in the historic battles chronologically for quick hitting action. Along with the new missions, the game features an enhanced engine, advanced AI, and even more authenticity than before.

The game is broken down into two categories, the single player and the multi player. The single player game is intense. It drops us in the middle of three campaigns and things heat up from there. It feels like we are in the middle of a war-torn battlefield. The immersion is great.Our teammates are actually decent, the enemies will pick up and throw back grenades at us that we have already thrown. Sometimes the enemy AI is pretty stupid but overall it is really well implemented. Every mission feels like war is being thrown in your face. Its do or die and the bullets are whizzing by. Its incredibly intense and exciting. Every mission should have we trying to catch your breath by the end.

Highly recommended for war game lovers, especially those who enjoy squad-type combat. If you hook up with a team of like-minded online players, this could provide for countless months of online fun, as you face your squad against other highly skilled teams.

Call of Duty 2 takes us into the trenches of World War II, starting with the frozen tundra of Russia under attack. High realism levels really draw us into the combat.We start out as a raw Russian recruit, in the freezing winter of Moscow, trying to learn how to use a rifle and stave off the impending Nazi take-over.We only get a few moments of training before we are sent out into combat to defend our home town.

Call of Duty 2 is probably the more exciting and thrilling of these launch titles, boasting beautiful graphics, fast game play and silky smooth controls. If we have HD, it is even better. I never truly understood the difference in picture quality until I saw the game running side by side on a HD and a regular TV and it is remarkable.

The end credits depict the dramatic rescue of Captain Price from the Germans by a group of American soldiers. After the credits end, the words "No cows were harmed in the making of this game" appear, as in the original Call of Duty. This is a reference to the dead cattle visible in the Normandy missions.


Friday, July 8, 2011

Call of duty

Call of Duty is a first person shooting game.It is the first part of call of duty series.In the game,we play as a normal soldier.We will play in the World War II warfield.In the war we will use pre first generation weapon.The game theme is wonderful.I played this game and enjoyed very much.

Call of Duty is created by Ben Chichoski. The series began on the PC, and later expanded to consoles and handhelds. Several spin-off games have also been released.The Call of Duty games are published and owned by Activision and published for Apple OS X by Aspyr Media. Most have been developed primarily by Infinity Ward and Treyarch; some games have been developed by Gray Matter Interactive, Spark Unlimited, Pi Studios, Amaze Entertainment, Rebellion Developments, and n-Space. The games use a variety of engines, including the id Tech 3, the Treyarch NGL, and the IW 4.0.

Call of Duty is a video game based on the Quake III Arena engine and was released on October 29, 2003.The game simulates the infantry and combined arms warfare of World War II.Call of Duty was accompanied in September 2004 by an expansion pack, Call of Duty: United Offensive, which was also produced by Activision, but developed by Gray Matter Interactive with contributions from Pi Studios. The game follows the American paratroopers, British paratroopers and the Red army.

Call of Duty is similar in theme and gameplay to Medal of Honor, as it is made out of single-player campaigns and missions. However, unlike Medal of Honor, the war is seen not just from the viewpoint of an American soldier but also from the viewpoint of British and Soviet soldiers, and is not as reliant on stealth as Medal of Honor. Also, unlike many other war games, Call of Duty introduced more computer-controlled allies who vary in quantity, providing the player with support throughout the games offering a more realistic World War II experience.when there is an explosion near the player, he momentarily experiences simulated tinnitus, appropriate sound "muffling" effects, blurred vision, and the action moves slower.

In the game story,we will play as Private Martin, a member of the 506th Parachute Infantry Regiment, training at Camp Toccoa in the U.S. state of Georgia, on 9 August 1942. The TV mini series Band of Brother starts with its unit,training in the camp. Easy Company followed a similar route through World War II to Private Martin and his unit.This level is meant to familiarize the player with the game controls. The player learns the basics of the game by completing an obstacle course and then having weapons training with Sgt. Moody. The first mission occurs toward midnight on 5 June 1944, as part of the airborne operations which began the invasion of Normandy. The mission begins as Martin lands outside the town of Sainte-Mère-Église as a pathfinder to lay a drop zone beacon for other paratroopers. The paratrooper drops end up being scattered, leaving Martin in a mixed unit formed from various companies. This mixed unit clears nearby farmhouses of German soldiers. The group then fights to capture Sainte-Mère-Église. They also disable several Flakpanzers. A paratrooper is seen hanging from the town church. They manage to hold off the town until early morning, when the soldiers are suddenly attacked by German mortar fire, infantry, and a tank. Martin must acquire a Panzerfaust from the church to destroy it. Afterward, he and a few others must go reinforce the northern approach to the village where Martin must take out another tank. The soldiers then attack the German mortar crews. Captain Foley realizes he must get word to battalion headquarters that he needs reinforcements. He assigns Martin, along with Pvt. Elder and Sgt. Moody, to drive from Sainte-Mère-Église to Sainte-Marie-du-Mont in a "French tin can", as Moody refers to the car. Along highway N13, they meet fierce opposition, but they are able to keep driving until their car is damaged by a tank. They then go to a garage to commandeer a Kubelwagon. They hurriedly drive away and arrive safely at the battalion headquarters. Next, Martin and several others assault Brécourt Manor to destroy German artillery which has been hindering progress at Utah Beach. After this mission, it is revealed that Martin's unit will be detached from the 101st Airborne Division for special missions behind enemy lines, due to outstanding performance.

In the final mission, Private Martin's unit is northeast of Bastogne, Belgium on 15 January 1945. The unit clears out two bunkers and takes documents from them. After acquiring the documents, two Panzer tanks come over a ridge and are accompanied by numerous soldiers. The player must use the Flak 88s and Panzerfausts in an effort to take out the tanks. After this is over, the American campaign ends with Foley congratulating Martin on his actions.

If you want to download this game wallpaper,click here.

Tuesday, June 28, 2011

Call of duty: Black Ops

In the action game world,first person shooting game means call of duty.Call of Duty: Black Ops is an entertainment experience that will take you to conflicts across the globe, as elite Black Ops forces fight in the deniable operations and secret wars that occurred under the veil of the Cold War.The hallmark intensity of Call of Duty returns with an epic single-player campaign that takes players deep behind enemy lines as an elite Black Ops soldier engaging in covert warfare, classified operations, and explosive conflicts across the globe.

Call of Duty: Black Ops is one of the installment of the Call of Duty series, and the first to be set in the Cold War and the fifth to be set in World War II.The game is developed by Treyarch, published by Activision and released worldwide on November 9, 2010 for Microsoft Windows, Xbox 360, PlayStation 3,Wii consoles. It is the third in the series to be developed by Treyarch, and is a sequel to the developer's Call of Duty: World at War.

In black Ops,we assume the role of a foot soldier,we can wield various firearms, of which two at a time can be carried; throw grenades and other explosives; and use other equipment as weapons.We close enough to an enemy can kill with one knife blow.We can take three stances: standing, crouching, or prone; each affects rate of movement, accuracy, and stealth. We can dive prone from a standing position when running.We can momentarily sprint but will then grow tired. The screen glows red to indicate damage to our health, which goes away over time. When we are within the blast radius of a live grenade, a marker indicates the direction of the grenade, helping us to flee or throw it back. Among the game's weapons are crossbows with bolts and explosive ammunition, Dragon's Breath rounds and ballistic knives.

We assume the role of various characters during the single-player campaign, changing perspectives throughout the story. The playable characters are special forces operatives conducting black operations behind enemy lines. In this way,our characters have their own traits such as voices and shadows.Each mission features a series of objectives that are displayed on the heads-up display, which marks the direction and distance towards and from such objectives.We are accompanied by friendly troops throughout the game. Although primarily a first-person shooter,we drive a Hind helicopter and guides friendly troops from a SR-71 Blackbird reconnaissance aircraft.The campaign features several scripted cinematic moments.One of them is a bullet time effect during the "Victor Charlie" level, activated when the player fires toward the last enemy of a Viet Cong squad.

Call of Duty: Black Ops takes place during the Cold War, in the 1960s. The story focuses on the CIA-backed clandestine black operations carried out behind enemy lines. These missions take place in various locations around the globe such as the Ural Mountains in central Russia, Cuba, Laos, and Vietnam. The single-player campaign revolves around an experimental chemical weapon codenamed "Nova-6".

We mainly control SAD/SOG special forces operative Alex Mason and occasionally CIA agent Jason Hudson, as well as other characters. Mason often works with Frank Woods and Joseph Bowman, while Hudson teams up with Grigori Weaver, a Russian-born field operative. Viktor Reznov, a key character from the Soviet campaign in World at War returns. Its Russian protagonist Dimitri Petrenko also makes an appearance.



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Saturday, June 25, 2011

Vegas 2

Vegas 2 is a first person shooting game.It is a counter-terrorist game.We will play against terrorist with heavy armed.In the game,we play as a counter-terrorist team leader.In the game,we will find two assistant.They are very helpful.I played this game and enjoyed very much.

Tom Clancy's Rainbow Six: Vegas 2 is a squeal in the Rainbow Six series.It was published by Ubisoft on November 20, 2007. The game was released for the Xbox 360 and PlayStation 3 on March 18, 2008 in North America and March 20, 2008 in Europe, except in Germany, where the game was delayed.The Microsoft Windows version, however, was delayed until April 15, 2008.It was released in Japan on April 24, 2008 for the Xbox 360 and on May 29, 2008 for the PlayStation 3.

A world-exclusive first-look of the game appeared in the January 2008 edition of the Official Xbox Magazine. It was announced that Logan Keller, the lead character from the previous game, had been removed in favor of having the player create his or her own character to play through the campaign. The player assumes the role of Bishop, a member of the Rainbow squad with a great deal more experience who has a deeper involvement in the story.

In addition to the ability to customize a character in multiplayer, the player can now customize Bishop, Vegas 2's protagonist. In single-player, the developers claim to have vastly improved teammate AI, so that now teammates cover each other as they advance. There are also several new commands, for example, the ability of a teammate to throw a grenade at a specific point. It is also possible to give commands to one's AI teammates using the Xbox 360 or PlayStation 3 headset, or a PC microphone.

The terrorist threat to Vegas is still five years away, but the seeds of deceit are soon to be planted. And you, unknowingly, are about to play a central role.

You are Bishop, leader of Rainbow’s elite Bravo Team. You’ve been ordered to a desolate observatory where a hostage stand-off is underway. Your mission is straightforward: infiltrate the observatory and protect the hostages should negotiations fail. But you’re experienced enough to know that things have a funny way of not going as planned...
2010 // Las Vegas, Nevada

The tragic events at the observatory are now a memory, but the terrorist threat in Sin City is very real. While Logan Keller is in pursuit of Irina Morales in Mexico, Six has ordered your team to Vegas. There, terrorist mastermind Alvarez Cabrera is hatching a scheme to bring Sin City to its knees—and it’s up to your team alone to stop him from turning Vegas into a devastated inferno.

Return to Sin City for the last time in Rainbow Six Vegas 2 and put an end to the terrorist threat. There, you’ll unravel a web of betrayal that will take you beyond the events of Rainbow Six Vegas. At a remote hideaway you’ll witness the astonishing conclusion that will bring an end to the crisis in Vegas—once and for all.

Team Rainbow is a multinational task force comprising counter terrorism experts from around the globe. Equipped with state-of-the-art weapons, Team Rainbow is deployed during terrorist crises. When all other attempts have failed, Rainbow is brought in to save the lives of innocent people. They do not negotiate with terror. They destroy it.

Rainbow began as an idea shared by John Clark and Domingo "Ding" Chavez. Clark, a former Navy SEAL and CIA operative, met Chavez during a covert operation in Colombia. During the operation, Chavez was rescued by Clark. After that mission, Chavez joined the Central Intelligence Agency. Clark and Chavez developed a mentor-student relationship over the course of several missions together.

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Friday, June 24, 2011

Homefront

Homefront is a first person shooting game.It is a amazing game.We play on this game as a freedom fighter.We will fight against heavy armed enemy.They not only armed but they are very cruel.They want to destroy you and your team.They want to destroy your land,relatives,religion.So we have to fight against them.Not in the battle field,we play in the game.We play as members of a resistance movement fighting against a near-future Korean military occupation of the United States.


Homefront was developed by now defunct Kaos Studios and published by THQ. The game story was written by John Milius, who co-wrote Apocalypse Now and wrote/directed Red Dawn. It was released for Xbox 360, PlayStation 3, and Microsoft Windows, and also made available through OnLive on March 15, 2011 in North America, March 17, 2011 in Australia, March 18, 2011 in Europe,and April 14, 2011 in Japan.


The game's story on the year is 2027. Her infrastructure shattered and military in disarray, America has fallen to a savage occupation by the nuclear armed Greater Korean Republic.  Abandoned by her former allies, the United States is a bleak landscape of walled towns and abandoned suburbs.  This is a police state where high school stadiums have become detention centers, and shopping malls shelter armored attack vehicles. Join the Resistance, stand united and fight for freedom against an overwhelming military force In Homefront’s gripping, cinematic single player campaign, and experience epic, ground breaking multiplayer action all set in a terrifyingly plausible near-future world.


In the game,we will find a leader.his name is Connor Morgan.Connor Morgan is a legend of the Resistance.  Hard bitten, enigmatic, fearless resistance fighter from North Carolina, dedicated to eradicating the homeland invaders.  His reputation precedes him, mainly from his experiences in the Oil Wars and through his victories in Montrose.Heroic, but still a wild card with a violent undercurrent.  He holds everyone to his extremely high standards and does not believe in tact, diplomacy or half-measures of any kind.  His morality is very black and white:  you're either with him or against him.He is the kind of man who is absolutely essential in leading an uprising, but who has no place in the peace that follows.

The antagonists in Homefront were originally intended to be Chinese, but were later replaced by a unified Korea for two reasons: a possible backlash by the Chinese Ministry of Culture and the reality of economic interdependence between America and China that made the Chinese "not that scary" said Tae Kim, a former CIA field agent and consultant on the game's backstory. "We went to a very rigorous, academic research process to make sure to not only look at North Korea's current state but to look at historical examples how things could parallel and turn events. History repeats itself. From today to the day the invasion starts in the game, if you combine everything, the odds are very very slim this becomes true. But when you look at the storyline step by step, every step is a coin flip but a plausible step. So once you get there, it's plausible. And from there the next step is plausible as well. Even though the whole thing is fictional, it comes with plausible baby steps.
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Thursday, June 23, 2011

EXODUS FROM THE EARTH

Exodus is a first person shooting game.Exodus from the Earth,is a sequal of Exodus.It is published by 1C Company & developed by Parallax Arts Studio.It was Released October 21, 2008.

Exodus from the Earth, the latest first person shooter from publisher Strategy First, has a story idea I bet you haven't heard. In the near future, humanity's days are numbered due to an approaching disaster. With the survival of the Earth in question, the need for another life-sustaining planet is urgent. The military and big business clash, as both see the impending apocalypse as a means to seize control. And just when everything looks like it's going to hell in a Ziploc bag, a macho, wise-cracking special ops commando is called in to set things right. What? You mean you have heard that one before? Yeah, me too; like a thousand times. And when you've heard a story that many times, it's hard to get excited about it.

While exhibiting many of the traits of a well-designed FPS, Exodus from the Earth also shows symptoms of a terrible disease most often found in tiresome elderly relatives--monotonitis. Not only that, the game is so uneven that while playing it, my analysis inevitably became a game of "On one hand, on the other hand."

Worse yet, during the first third of the game I was convinced that the apathy of the writers had bled over to the art team and level designers. Weapons, environments and characters were all standard FPS fare. You have your pistol, shotgun, railgun, grenades; your henchmen, commandoes, jumpsuited workers cowering in fear; your corporate offices, air shafts, warehouses and utility tunnels; your dead enemies dropping health packs and ammo, and leaving important access cards lying randomly on storage room shelves.

On the other hand, in spite of the unambitious narrative and ho-hum starting gameplay, it's not all bad news. The game hits its stride after about the first third; in fact, I was surprised at the latter part's length and variety. Boss battles reflect the progression of the larger game; the first being a typically contrived and annoying multi-stage fight, the later ones being more complex confrontations that require cunning as well as fast reflexes. By game's end, you'll use equal parts wits and weaponry to fight your way to the extremely challenging final phase.

The difficulty of Exodus from the Earth ramps up logically; the first levels give you a feel for your weapons and the enemy AI, and on medium difficulty are just challenging enough. As you go along and environments become bigger and more complex, the game gets markedly harder and that could be a problem for some players. What's great is the development team knew that being shot from all sides panics some of us, so they made it possible for us to swap difficulty settings at any time. Jittery types be mindful; difficulty settings in this shooter consist mainly in the number of available health packs and ammo as opposed to fewer enemies or easier AI.

The unrealistically interactive environments are a headache in this game. In recent years, gamers want increasingly realistic worlds where everything's destructible and they can work through scenarios in a variety of ways. For performance reasons, games can't be like the real world but it helps when designers find believable ways to disguise the game's limitations. For instance, it makes sense if a bridge is blown out and you can't jump the gap. It doesn't make sense if a stack of cardboard boxes is impervious to a handful of grenades.

In addition to the chaotic, gun-centric parts of the game, you'll enjoy a good number of situational puzzles in a wide variety of interior and exterior locations that take actual thought to solve. And it's hard to get bored with the scenery because it's always changing. Good thing too, because even on the highest settings the graphics of the game are not spectacular. They're competently done but everything has the simplest of textures and effects.

On the other hand, the awful localization may be the biggest element of inadvertent entertainment value in the game. I found myself laughing out loud at the totally weird loading screen text. For your enjoyment, an excerpt: "To get me out from my vacation and tell about the end of the world - that's all about my boss. I last time saved the world one and a half year ago, and as far as I remember, I didn't do it quite well. The cheap microchip saved the world! And now this Crizby, the A.X., and the sun which is eager to burn us."

The only thing funnier than reading this kind of dialog is hearing it. The characters are fairly well acted (aside from some weird long pauses between lines) but are prone to the same absurd dialect. If nothing else pulls you through the game, wanting to know what kind of crazy dialog you'll hear next probably will.

After juggling the pros and cons of the game from one hand to the other, I find I'm still ambivalent about it. I depend on a game's fiction to make me finish it and Exodus from the Earth nearly scared me away upon install. I mean, let's face it; the sci-fi, end-of-the-world thing has been used almost as often as Michael Jackson's prosthetic nose, and just like that nose, every time it's applied, it just looks worse. With its solid game design undermined by a cliché story, mediocre graphics and poor localization, Exodus from the Earth is a study in failed potential. The last two-thirds of the game may contain some interesting ideas and good gameplay but many gamers may never see that, having been put off by the shabbily-handled beginning. Let's hope Parallax Art Studio has the opportunity after this to offer us a better title.



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Friday, June 17, 2011

Medel of honor

I think,First person shooting games mean extra fun,extra drama,extra action,new enemy,new war, new weapons & everything new.Every thing special.If we want some special,we should play Madel of honor.


The game stands a theme that Over 2 million Soldiers, Sailors, Airmen and Marines wear the uniform. Of those, approximately 50 thousand fall under the direct control of the Special Operations Command. The Tier 1 Operator functions on a plane of existence above and beyond even the most highly trained Special Operations Forces. Their exact numbers, while classified, hover in the low hundreds. They are living, breathing, precision instruments of war. They are experts in the application of violence.


 The Medal of Honor is inspired by and has been developed with Operators from this elite community. Players will step into the boots of these warriors and apply their unique skill sets to a new enemy in the most unforgiving and hostile battlefield conditions of present day Afghanistan.There is a new enemy. There is a new war. There is a new warrior.


The game story is,During the opening days of the invasion of Afghanistan,operators of a Navy SEAL squad from DEVGRU, call sign Neptune, composed of operators code-named Mother, Voodoo, Preacher and Rabbit are sent to meet with an Afghan informant named Tariq, who has intelligence that the CIA is interested in retrieving. Neptune is ambushed by Chechen forces, and fights their way through the village to recover Tariq. Shortly after extraction, Tariq informs them that the Taliban and Al-Qaeda have a significant force composed of 500 to 1,000 combatants in the Shah-i-Kot Valley. Neptune is tasked to secure Bagram Airfield with a contingent of ANA soldiers. By March 2002, the airfield is re-purposed as a forward operating base by NATO forces. U.S. Army Colonel Drucker commands all local assets, is shown as a cautious, competent officer, in contrast to his commanding officer, General Flagg, who works in an office in the United States and is ignorant of the AFO teams' role in the operation. While Drucker plans to use Tier 1 operators to reconnoiter insurgent positions in the valley and ANA soldiers to eliminate them, Flagg is mistrusting of the locals and gives the Colonel a 24-hour deadline to deploy the 10th Mountain Division, the 101st Airborne Division, and U.S. Army Rangers.




The game ends with a scene of two undercover operatives, sitting on a street in a Pakistani town, conversing with each other in the Pashto dialect. As they converse about the quality of the tea they are drinking, they identify a man they are looking out for and stand to approach him.


If we want to download wallpaper of Medal of honor,click here.

Thursday, June 16, 2011

Battlefield: Bad Company 2

Battlefield: Bad Company 2 is a first-person shooter game.It is a part of the Battlefield series.It is a one of best shooting game in the game world.When we play this game,we will feel as like as a soldier.In the game,we found strong enemy with heavy weapons.We played this same much pleasure.

It is  developed by the Swedish firm EA Digital Illusions CE.It is published by Electronic Arts for Microsoft Windows, PlayStation 3, Xbox 360 and iOS systems. It was released worldwide in March 2010.

The game is primarily a squad-level first person shooter based in a contemporary modern warfare setting.While a first-person shooter, the game follows the series by including controllable vehicles, including ATVs, APCs, tanks, and helicopters.On foot, players are given access to a variety of real-world small arms such as assault rifles and machine guns. While on foot, players can jump, crouch, and sprint. They can carry one primary weapon and a pistol in multiplayer, or two primary weapons in single player, as well as grenades and other equipment. Players can fire "from the hip", but zooming in and using the weapon's iron sights, reflex sight, or scope (depending on the weapon) will provide much better accuracy when shooting.Bad Company 2 heavily emphasizes destructible environments. Large sections of most buildings can be destroyed by explosives; some walls and fences break down under barrages of bullets.

The game utilizes a "regenerating health" system, rather than giving players health points as older games in the Battlefield series have done. To accommodate this in multilayer, the Medic equipment now accelerates health regeneration rather than directly restoring the player's health. If a player is wounded, he or she must take cover and avoid damage in order to regain health. A heavily wounded player will see dirt and blood around the edges of the screen. Along with Battlefield Vietnam, Bad Company 2 is one of only two games in the Battlefield series to show blood without third-party modification.

The single player campaign, the player controls Private Preston Marlowe. Marlowe is part of a squad formerly representing a misfit company in a fictional United States Army battalion known as "Bad Company". Other members of the squad include technology expert Private Terrance Sweet water, demolitions specialist Private George Haggard Jr., and squad leader Sergeant Samuel Redford. The squad, escaping with gold in the previous game but believed to be caught soon thereafter, now work on a special assignment for the Army in securing a dangerous Scalar technology.

In addition, owners of the all systems were given early access to numerous weapons and vehicle perks, which included the M1A1 Thompson and an M1911 pistol, as well as four vehicle perks.In addition to the six upgrades offered by EA , select retailers offered their own incentives as well. Copies pre-ordered at GameStop came with an additional code, unlocking the AKS-74U carbine and giving access to the Squad Rush game mode.


We install this game from Dvd disc.

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Wednesday, June 15, 2011

Crysis WARHEAD

Crysis Warhead is a amazing first-person shooting computer game.It is a expansion pack of Crysis.It is not crysis 2.Crysis Warhead is a stand-alone expansion game and does not require Crysis installed to play.It was released on PC only on September 2008.Like Crysis, Warhead uses Microsoft Direct3D 10 (DirectX 10) for graphics rendering. Crytek have also recently added a Crysis Wars mod for the Sandbox 2 editor, the same tool that Crytek used to create Crysis and Crysis Warhead.

Crysis Warhead's story is based on Crysis in 2020.when an ancient alien spacecraft is uncovered on the fictional Lingshan Islands, east of the Philippines. The singleplayer campaign has the player assume the role of a member of Raptor Team, a squad of mostly American soldiers outfitted with cutting-edge technology. Specifically, they play the role of former Delta Force operator Sergeant Michael Sykes, referred to in-game by his callsign, "Psycho". Psycho was a supporting character in Crysis, in which players played one of his Raptor Team squadmates, Jake "Nomad" Dunn. Psycho's arsenal of futuristic weapons builds on those showcased in Crysis, with the introduction of Mini-SMGs which can be dual-wielded, a six-shot grenade launcher equipped with EMP grenades, and the destructive, short ranged Plasma Accumulator Cannon (PAX). The highly versatile Nanosuit, which confers various superhuman abilities upon its wearer, returns. In Crysis Warhead, the player follows a "secret mission" Psycho was sent on roughly halfway through the original game, to retrieve a mysterious cargo container held by the North Koreans, believed to contain a nuclear warhead. During this mission, Psycho fights North Korean and extraterrestrial enemies in many different locations, such as a tropical island jungle, inside an "Ice Sphere", an underground mining complex, and finally, to an airfield.

The developers have also claimed that due to further optimizations of CryEngine2, Crysis Warhead performs better than the original Crysis. In their review, IGN confirmed that Crysis Warhead looks graphically better and runs better than the original Crysis.EA announced that the game's minimum requirements are nearly identical to the minimum requirements of the original Crysis with exceptable Hard disc capacity.



We install this game from Dvd disc or
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Tuesday, June 14, 2011

Crysis

Crysis is a first person shooting game.It is a amazing game.I enjoyed to play this game.EA game specialists made this game to give us much pleasure.You can play this game with much extra performance.


It is a science fiction first-person shooter video game developed by Crytek,published by Electronic Arts for Microsoft Windows, and released in November 2007. It is the first game of a trilogy.A separate game entitled Crysis Warhead was released on September 12, 2008, and follows similar events as Crysis but from a different narrative perspective.Crysis, Crysis Warhead and a multiplayer expansion called Crysis Wars were re-released as a compilation pack titled Crysis Maximum Edition on 5 May 2009. At the time Crysis was released, and years thereafter, it has been praised for its milestones in graphical design.When you play this game,you need high hardware requirements.


The game is based in a future 2019, where a massive ancient Alien structure has been discovered buried inside a mountain on an island in the fictional Lingshan Islands, near the coast of the East Philippines.The single-player campaign has the player assume the role of United States Delta Force operator Jake Dunn, referred to in-game by his call sign, Nomad. Nomad is armed with various futuristic weapons and equipment, most notably a "Nano Suit" which was inspired by a real-life military concept.In Crysis, the player fights both North Korean and extraterrestrial enemies in various environments on and around the island.


A team of US scientists makes a frightening discovery on an island in the South China Sea. All contact with the team is lost when the North Korean Government quickly seals off the area. The United States responds by dispatching an elite team of Delta Force Operators to recon the situation. As tension rises between the two nations, a massive alien ship reveals itself in the middle of the island. The ship generates an immense force sphere that freezes a vast portion of the island and drastically alters the global weather system. Now the US and North Korea must join forces to battle the alien menace. With hope rapidly fading, you must fight epic battles through tropical jungle, frozen landscapes, and finally into the heart of the alien ship itself for the ultimate Zero G showdown.


 In the game,The nanosuit will give you extra facilities.It makes you invisible,provide extra power,protect from enemy fire & give etc. facilities.


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Saturday, June 11, 2011

Crysis 2

We play different type of games in Pc world.I specially play first person shooting game.I also like strategy games.
I feel different to play first person shooting games.


As usual,Crysis 2 is a different type of first person game.The game history is,Crysis 2 takes place in 2023, three years after the events of the first game, in a destroyed New York City, which has since been evacuated due to alien infestation. The game begins with news footage of ecological disasters and a large outbreak of the "Manhattan virus", a gruesome disease that causes complete cellular breakdown. Civil unrest and panic ensues as the Ceph, the tentacled, squid-like alien race behind the incidents of Crysis, begin to invade. Due to the breakdown in social order within New York City, Manhattan is placed under martial law, and under contract from the US Department of Defense, soldiers from Crynet Enforcement & Local Logistics ("CELL"), a private military company run by the Crynet corporation, move in to police the chaos.


 Crysis 2 has to live up to a high standard. Not only did the original Crysis pack a lot of high-quality action into its good-sized campaign, but its stunningly authentic rendering of lush jungle vistas set the graphical standard by which all modern shooters are judged. Fortunately, this sequel does an admirable job of living up to the original's reputation of sheer technical prowess. It doesn't feature all the visual bells and whistles you might expect in a game from a developer known for pushing the limits of modern hardware. But, this sequel still looks amazing, and it plays that way too. The jungle is now of the urban variety--New York City to be precise. You make your way through office buildings, across crumbling bridges, and around broad city squares, where robotic aliens infest hallways and swarm across rooftops. Large environments give you room to maneuver and grant you freedom to approach battle in a number of ways, which makes Crysis 2 a great alternative to the plethora of first-person shooters that usher you down corridors on your way to the next action movie set piece.


we can take this game from internet or DvD disc.When we take this game from net,we have to go this site  Download.If we want free wallpaper or video,we have to visit these sites Wallpaper,Video.