Friday, September 9, 2011

Section 8

Section 8 is a first person shooting game.We play in the game as a space marine solider.We have to play in the war zone against armored enemy.We will destroy them and complete our objective.

Though there is only one match type,the dynamic objectives keep the action feeling fresh and continually force you to switch your tactics to counter the changing battlefield.The expansive environments can get lonely if you find yourself far away from everyone else,but they are well constructed,giving many different ways to try to capture control points or ambush your hapless enemies.And if you can't find enough players to fill all 32 spots,you can add as many bots as you want.

The bots present worthy adversaries and allies,not only in their battle acumen,but in the way they approach objectives or just hang back to defend your base.With a few more weapon types and vehicles that actually worked,Section 8 could have been a lot more exciting.As it is, this is a satisfying take on the genre that makes up in fun what it lacks in innovation.

It is a first-person shooter developed by TimeGate Studios and published by SouthPeak Interactive.It utilizes the Unreal Engine 3 and was released for Microsoft Windows,PlayStation 3 and Xbox 360.It was released on September 1,2009, on the Xbox 360 and September 4,2009,on the PC.

Section 8 includes a single-player campaign mode called "Corde's Story" that allows the player to proceed as a character named Alex Corde of the 8th Armored Infantry.The first several missions take place on the arid planet New Madrid and later move to a temperate planet.The single-player campaign consists of eight objective-based missions on the same maps as multiplayer that serve as a tutorial to the player for multiplayer play.

Far away from the prying eyes of the war-fearing citizens who make up the bulk of peaceful society,a battalion of armor-clad soldiers stages needless battles in desolate environments.Section 8 is a generic look at the struggles futuristic space marines will have to go through,but despite its uninspired trappings,the intergalactic fights are unpredictable and chaotic,and the diverse array of objectives gives more thoughtful players a chance to help their team in ways other than unmitigated destruction.

There are a few missed opportunities in Section 8,such as vehicles that are all but worthless and environments that are too large for their own good,but the main elements are enjoyable,though not quite gripping.With a dull aesthetic and heavy reliance on gameplay techniques found in other first-person shooters,Section 8 struggles to stand out from the pack,but the engaging matches and satisfying gun battles make this online-focused game worth playing.

The name "Section 8" is derived from an old United States military discharge regulation for reason of being mentally unfit for service,and also refers to the 8th Armored Infantry in the game because of their participation in near-suicidal missions.

Section 8 takes place in the future after the human race has discovered interstellar travel and has colonized across the galaxy.At the time of the game,a group called the Arm of Orion,has begun to 'disconnect' the outermost frontier planets from the main governing body,taking them over while keeping their presence hidden from the government.As space travel is slow,it often takes weeks to communicate with or travel to a frontier world,affording the Arm with enough time to seize worlds and build their base of power,ultimately preparing an ambush for the government forces that will eventually respond.The government then discovers the Arm of Orion,and sends in the 8th Armored Infantry,including Alex Corde,on a mission to investigate,and presumably fight,the Arm invasion.TimeGate Studios cites Aliens and Blade Runner as major influences for the game.

Barreling down from the sky toward the field of battle with fire on all sides is how every life of Section 8 starts.A multiplayer-focused shooter from TimeGate Studios,known for its Kohan PC-only real-time strategy titles and the Extraction Point and Perseus Mandate expansions to Monolith's F.E.A.R.,the heart of Section 8 is in the right place.Not only is it far more entertaining than watching a respawn timer to come screaming down from above after you're killed,but it's a mechanic that lets you pick and choose exactly where you want to fall and even gives you a degree of control beyond that since you can hit the brakes as you near the ground to allow for a more precise landing.Maybe you'll need to use it because your initial drop put you in the direct line of fire of an enemy's anti-air fire,or maybe you'll want to adjust so you can land directly on top of an enemy convoy,or in the midst of your fellow teammates.

It's all about versatility in Section 8,and if it weren't for some drawbacks when it comes to combat and presentation,this would have been a real standout experience.The battlefields of TimeGate's multiplayer-focused shooter Section 8 are big and bristling with opportunities for action.There are contests for control points and turrets, dynamic combat missions that pop up all over,tanks and troops falling from the sky,and a readily customizable loadout of weapons,tools, and passive skills.

If you'd prefer to sneak into enemy installations by bypassing sensor array detection or jetpack right into the heart of a fight with a machine gun roaring,you can do it in Section 8.It's a game that pulls its ideas from a wealth of other titles past,and does so effectively,but not without stumbling over some combat speedbumps.If you're willing to put in some time to learn the game's systems and are eager to work as part of a team,then it's easy to have a good time with this one.

Wednesday, September 7, 2011

Bulletstorm

Bulletstorm is a first person shooting game that gives us a new adventure,new war zone.We find ourselves stranded on a planet that although once an adult-oriented paradise planet,is now hell incarnate,complete with savage mutants and flesh-eating gangs.The goal is simple: survive,escape the planet and pay back the SOB who sent you there.Additional features include deep 2-4 player support,a wide variety of ways to defeat enemies both large and small,an impressive arsenal of weapons and a Marvel Comics written storyline.

An elite peacekeeping force thwarts the rumblings of civil war.But deception within the ranks has caused two members of the most feared unit,Dead Echo,to strike out on their own.Now washed-up mercenaries turned space pirates,Grayson Hunt and Ishi Sato's latest quest for a quick buck goes south.Stumbling upon their ex-commander's warship,the Ulysses,Grayson engages this behemoth head-on.Outmanned and outgunned,his only option is to ram the Ulysses in a suicidal bid at redemption.Narrowly surviving a crash landing and now stranded on the abandoned paradise planet of Stygia,Grayson and Ishi find themselves surrounded by hordes of mutants and flesh-eating gangs.They survive on two objectives: get off the planet alive and exact revenge on the man who sent them there.
 
We step into the role of Grayson Hunt complete with an arsenal of over-the-top combat moves and outrageously large guns.Bulletstorm's array of distinct 'skillshots' produces unprecedented levels of frantic gameplay and yell-inducing satisfaction.The skillshot system rewards us for inciting mayhem in the most creative way possible.The more insane the skillshot,the more points,we collect to upgrade our character and unlock weapons,which then allows us to execute even more creative moves and exaggerated skillshots.


Bulletstorm is a 2011 first-person shooter video game developed by People Can Fly and Epic Games,and is published by Electronic Arts for the PlayStation 3, Xbox 360, and Microsoft Windows.The game is distinguished by its sense of style and crass humor,rewarding players with points for performing increasingly ludicrous kills.Bulletstorm does not have any competitive multiplayer modes,preferring instead to include cooperative online play as well as score attack modes.


Each weapon has an "alternate fire" mode which uses charges;for example,the assault rifle's alternate fire is a single blast of bullets that destroy almost everything in its path.A device we carry for most of the game is the "energy leash",a rope of energy projected from a device on our left hand.The leash allows us to pull enemies towards us,activate certain devices and traps,and slam down a ball of energy that launches all nearby enemies into the air.We can also kick enemies and run and slide into them.Usually,when an enemy is launched into the air by us,their descent is slowed down by the leash's energy when grappled or by the gravity boot when kicked.This allows us to pull an enemy into kicking range with the leash, aim at something dangerous,and kick.


Bulletstorm demonstrates the value of "why" for action games. Taken out of the context of its fiction, People Can Fly would have something fun but forgettable on their hands, but the way Bulletstorm fits together results in something cool and memorable. Multiplayer failings notwithstanding, Bulletstorm shines as a single-player shooter. Despite its crass humor and wang-flinging bravado, it's got some real character and heart to it. I'm not happy about the story's sequel-bait belly flop of an ending, but I'm excited to see where Grayson and Bulletstorm go next.

Saturday, August 27, 2011

Call of Duty 4: Modern Warfare

Call of Duty 4: Modern Warfare is yet another in the growing cast of shooters to use a class-based system.However,COD4 does things a touch differently.Using a persistent experience-based system,players aren't locked into any specific "role" that limits in any way their ability to hunt and kill their opponents.There is no engineer or medic or heavy gunner.The classes are much more dynamic than you may expect.Classes determine your starting weapon, sidearm, and special grenade.It also indicates your three special skills, called perks.But none of these force you into a particular role or stifle in any way your ability to enjoy the sixteen maps in Modern Warfare.

Call of Duty 4: Modern Warfare is a first-person shooter video game,developed by Infinity Ward and published by Activision for PC.A separate handheld game was made from scratch for the Nintendo DS.It is the fourth installment in the Call of Duty video game series,and is the first in the Modern Warfare line of the franchise, followed by a direct sequel, Call of Duty: Modern Warfare 2 as well as the first game in the series to have a Mature rating.The game breaks away from the World War II setting of previous games in the series and is instead set in modern times.Call of Duty 4 was in development for two years, and it uses a proprietary game engine.

The player takes on the role of various characters during a single-player campaign. The characters' involvement in the plot occurs simultaneously and overlaps the events in the game. As such, the player's perspective changes from one character to another between missions.after you beat the campaign you can unlock cheats such as unlimited ammo by collecting "enemy Intel."

Each mission features a series of objectives;the player is led to each objective with the heads up display,which marks its direction and distance.Some objectives require that the player arrives at a checkpoint,while other objectives require the player to eliminate enemies in a specified location,stand their ground to defend an objective,or plant explosive charges on an enemy installation.After the credits,a special epilogue mission is unlocked for play,featuring a four-man squad retrieving a VIP from terrorists who have hijacked an airliner.The SAS rescue the VIP and escape before the plane is destroyed.

Where a radical leader has executed the president of an unnamed country in the Middle East, and an "Ultra-nationalist" movement starts a civil war in Russia.The conflicts are seen from the perspectives of a U.S. Reconnaissance Marine and a British SAS commando, and are set in multiple locations, including the Middle East, Azerbaijan, Russia, and Pripyat,Ukraine.The multiplayer portion of the game features various game modes, and contains a leveling system that allows the player to unlock additional weapons, weapon attachments, and camouflage schemes as they advance.

Call of Duty 4 does not have a single squad command.You won't tell your buddies to frag and clear a room or move from cover to cover towards the enemy's position.You don't have to tell the AI what to do in Modern Warfare,because your allys' AI is outstanding.These folks look,move,act,and react like their true military counterparts.In fact,were you to have the ability to issue commands,you'd likely end up doing more harm than good.The AI takes care of itself .

COD4's single-player is made great because it is such a white-knuckle experience.That would not be possible if the sound and visuals weren't impeccable.This is a gorgeous game from top to bottom.It runs almost perfectly,with only a few rare frame rate hiccups,and offers rich details,great texture work,excellent animations for your allies,awesome particle effects,and some stellar lighting.The sound is equally impressive.Combat is loud.The shouts of your allies,the curses of your enemies,the ominous clink of a grenade falling at your feet,all go to creating an immersive experience.You may well lose yourself in combat,drawn in by the visuals and the sound.This is a technically excellent effort that won't disappoint.

Rounding out COD4's very short list of complaints is the campaign length.On Regular difficulty, you can probably beat COD4 in 5-6 hours.As you move up towards Veteran,the completion time can get closer to 8-9 hours.Still,it's a very brief experience.At least it's a great one.Once you beat COD4,you unlock Arcade Mode.This allows you to replay the entire campaign or individual levels with arcade-style rules.You'll have a set number of lives and earn points for different types of kills.And,of course,there is always the multiplayer.

If you played the original Call of Duty or its sequel,then you will have little trouble hopping into COD4.This is not a revolution of game controls.Infinity Ward maintains its smart system of rewarding players for aiming down the sight before firing;you can run from cover to cover;you have a one-click melee attack; there are a few highlighted spots that require a button press to interact with;and yes you can once again pick up live grenades and throw them back at the enemy.

The enemy has access to perhaps the greatest weapon in modern war:dogs.Yes,there are dogs in COD4 and they can be real bitches.Dogs are a major pain in the ass.They don't have fear; they don't worry about flanking you or dying by your bullets.They want one thing: to rip out your throat.Often they will.Dogs move fast and attack sometimes before you turn to see what all that barking's about.If a dog attacks,you will hit the ground and enter one of the shortest mini-games of all time.You have perhaps two seconds from the moment you hit the ground to perform a melee attack and break the dog's neck.Otherwise, the dog will rip out your throat.That means you die.

Call of Duty 4: Modern Warfare is a fantastic game.The single-player experience is easily Infinity Ward's best work to date.Calling it intense may be an understatement.The overall story is standard action movie fare,but the relationships built over the short five hours of play are surprisingly strong.Though the single-player lacks length, the multiplayer should keep you invested in COD4 for the long winter.This is a truly fantastic multiplayer offering that's as deep as any other online game available.

Psi-Ops: The Mindgate Conspiracy

Generally shooting games means,in the war zone,we use our oun making weapon and kill our enemy.But in Psi ops,we use our traditional weapons with psychic abilities.With psychic power,we will feel extra adventure,extra fun.

Psi Ops puts us in control of Nick Scryer a Psi-operative with psychic abilities such as telekinesis and mind control.Use these psychic abilities along with traditional weapons to fight our way through an army of terrorists.The game is come with in game advertising.

Psi-Ops: The Mindgate Conspiracy is a shooting video game developed by Midway Games for the Xbox, PlayStation 2 and Microsoft Windows PC platforms.It was also being developed for the Nintendo GameCube titled ESPionage but later cancelled.The game was released in North America on June 14, 2004;the European release followed on October 1, 2004.On June 9, 2008, the full version was offered as a free download hosted by fileplanet with in-game advertising,but also allowing to purchase the game in order to remove the advertising.A FilePlanet subscription is required to receive the game.

Our mind become the ultimate weapon in Psi-Ops,where stealth action and psychic abilities are combined to create the ultimate special missions operative.Nick Scryer,a talented American Psi-Operative uses an assortment of traditional weapons as well as his unique mind powers to stop a group of terrorists bent on creating global chaos.Strategically infiltrate seven levels within four major enemy compounds,while outsmarting challenging enemy AI and discovering multiple paths through non-linear missions.Use powerful psychic abilities such as telekinesis to move people and objects,psychokinesis to project a wall of fire, mind-control, remote viewing, aura view and mind drain.

With Psi-Ops,Midway has managed to create a well-rounded third-person shooter with an optional stealth component.It's a game that necessitates the use of its initially gimmicky Psionic slant,but also provides us the option to approach situations with a little more finesse than its mundane competitors would.Unfortunately, boasting the most well-developed psychic brain in action doesn't imply perfection within the genre.Psi-Ops still suffers from baffling design decisions and is an ultimately short-lived experience.But in this case, the benefits of a lethal cerebellum far outweigh the negatives of being a brightly burning flame that's perhaps a bit too ambitious.

Sometimes effective twist on an existing formula is enough to turn what would otherwise be a run-of-the-mill experience into a fresh-feeling, well-conceived game.For the most part, the game is your average military-themed third-person action adventure, complete with locked doors, navigation puzzles, and pattern-based boss battles against a variety of colorful foes. But Psi-Ops sets itself apart incredibly well with its series of well-implemented psychic abilities.

While it may look like just another third-person shooter with military overtones, the psi abilities are implemented so well that it's even worth taking a second crack at the game once you've completed it, just to be able to keep using telekinesis to slam foes around. It also tells a good enough story and will last the average player anywhere from 12 to 15 hours the first time through. So if you're on the hunt for a new action game, Psi-Ops would fit the bill very well.

A traditional shooter in many respects, Psi-Ops banks on its rag doll physics and variety of psychic powers to differentiate itself.In the game, the player is Nick Scryer, a "PSI-Operative" whose mind has been wiped to allow him to infiltrate a terrorist organization. However, he is captured and must fight his way out with the help of Sara, a double agent. As he progresses, he regains his PSI powers.

It's a simple bit of praise that's hard to appreciate until we've played Psi-Ops through to the end and can reassure ourself that while struggling with a sometimes clunky camera and a few inappropriate design decisions,you're still having an immense amount of fun in what is an ultimately well put together,well thought out,and surprisingly functional,approachable title.

It's a little profane,a little gory,a little short,and may have a few problems, but Psi-Ops is nevertheless sadistic fun from start to finish.

Thursday, August 25, 2011

Crashday

Racing games mean extra fun,extra experience & extra everything.Crashday is a such kind of game that helps us to get full enjoyment of racing games.
 
Crashday puts us in the world of stunts, dents and adrenaline: whether we prefer to smash our vehicle into pieces with breath-taking stunts or better still prefer to race against our enemies in on custom high-speed race tracks,maybe we also just want to show our fellow man what a serious head-on collision can be like... The integrated track editor of Crashday builds the basis for all driving areas in the game.We build maps independent of any physical limits and it's up to us to decide whether we put jumps, loops,tunnels or houses onto the track.

Crashday takes games like Stunts, Burnout, and Twisted Metal,and smashes them together at a high rate of speed.Jointly developed by Moon Byte Studios and Replay Studios, Crashday is a racing game that puts an emphasis on high-flying stunts, explosive crashes, and bullet-heavy vehicular combat. Each aspect of the game is given attention in career mode, or gamers can focus on one area in single-event game modes like stunt show,wrecking match, and pass the bomb.

Crashday features a dozen vehicles, each with the ability to be tuned-up, tricked-out, and topped with weapons. The game also places emphasis on car damage, allowing players to see cars get dented, lose parts, and break headlights and windows in real-time.A track editor allows gamers to create their own courses and maps, and multiplayer Internet and LAN support lets them share their creations or race in one of seven game modes.

Crashday offers us the chance to race, perform stunts, and create our own tracks. There are seven game modes, which provide a huge gameplay variety by putting racing, stunt driving,wrecking, and team competition into one game.There is absolute freedom of movement on all tracks, with a visually detailed damage model.The game includes 12 customizable vehicles,optional weapons, mini games, and a career mode.

The game combines various styles of preceding racing games. Several modes are available,including several race variants, a Destruction,Derby-like arena, various capture-the-flag variants, and stunt competition. The cars can be upgraded to have weapons, similar to those in Full Auto, with which to attack competitors in both race and arena modes. The stunt mode involves the player driving around a purpose-built stunt track, performing flips, rolls and other stunts to receive points. The more combo stunts you perform, the more points you receive. The hold the flag mode contains a flag that should be driven through a number of randomly selected checkpoints. The flag can be stolen from another player by toughing his/her car. Race mode includes a mode whereby the last car on each lap is destroyed. There is also a race type featuring a minimum speed that rises with each checkpoint to avoid a bomb being detonated.

Damage is taken to the car as an overall percentage, which causes the car to be "wrecked" at 100%. The lights, windscreens and body trim can all be smashed from the vehicle and wheel and suspension damage is also modelled (affecting the car's actual driving performance) Furthermore the cars geometry deforms through collisions, again effecting the cars stability.Though these features are not immediately apparent due to the games 'arcade' feel that allow continual collisions without noticeable damage,the game can in fact be easily modified to allow a more realistic damage model by editing the simple text in the games configuration file.There are many car types available for purchase as well as a system of upgrades. Many of these are cosmetic in nature, however the cars can be armored to absorb less damage from impacts and gunfire - as well as being reinforced to better resist collision damage.Cars will then take very little damage in collisions against the front of their vehicles. The car's engine performance can be increased, and other more cosmetic improvements include wheels, trims and paint schemes.

Ghost Recon Advanced Warfighter

Ghost Recon Advanced Warfighter is a first person shooting game.It is a amazing game.In the game platform,we have to fight aganist heavy weaponized enemy.we will command our team of Ghosts while neutralizing hostile forces and completing various mission objectives. These objectives can range from escorting friendly units across the map to rescuing hostages or taking out enemy artillery.

We command the fictitious elite Ghost Recon team in an attempt to protect the U.S. and Mexican Presidents,recover stolen U.S. technology, and battle the rebellious Mexican forces. The story unfolds entirely in a realistic and detailed modeling of Mexico City, one of the world's largest cities. It is this size that allows Ghost Recon Advanced Warfighter to provide multiple locations like in previous Ghost Recon games, ranging from heavily industrialized areas to local parks and landmarks to office districts.

Advanced Warfighter places emphasis on using cover effectively in order to stay alive, together with sound strategic co-ordination to successfully complete mission objectives. A new feature is the Integrated Warfighter System, a system based upon the Future Force Warrior program.

Advanced Warfighter takes place from a first-person perspective. This version allows us to issue different commands to each individual squad member, in an effort to appeal to the fans of the original Ghost Recon.
It requires the player to use squad tactics in order to achieve success. It also features larger levels than the console versions, with enemy AI more likely to use ambush tactics, thus requiring more situational awareness from the player.

We command to other friendly units, as well as to lay out attack routes and battle plans on a real-time tactical map.The cross-com system also highlights enemy soldiers spotted by friendly units,the cross-com will only highlight enemy soldiers spotted by computer-controlled squadmates, rather than those in the player's own field of vision.

Before start game,we are allowed to choose the weapons for the Ghost team, although this is done with no briefing given.We may carry a primary weapon, a secondary weapon, and extra ammunition or a heat-seeking anti-tank weapon.We have a maximum weight we can carry. The more equipment we are carrying, the faster we will become fatigued when sprinting. Some of the weapons may be modified and we can add various modifications to them such as optical sights, grenade launchers, silencers, and vertical foregrips.

Every modification has its advantages and disadvantages. The combat/red dot sight increases accuracy by replacing the standard iron sights, but adds some weight. Grenade launchers reduce accuracy and are heavy, but give the option of launching grenades. Silencers decrease the sound level of the weapon firing and also reduce the muzzle flash at the expense of accuracy and range. Vertical fore grips increase stability at the expense of accuracy.We can also take ammunition from the weapons of dead enemies or allies if our weapon is of the same caliber, but we are not allowed to pick up the discarded weapons themselves.

The game story takes place over the course of three days in 2013, beginning in Mexico City. A US spy plane carrying Guardrail IX, a device capable of disrupting wireless communications, is shot down over Nicaragua.

Intelligence discovers a plot to transfer the device to rebels in Mexico City and the Ghosts are sent in to retrieve it. One of the rebels is identified as Colonel Carlos Ontiveros, son of Mexican Gen Ontiveros who is a student of Bud, Mitchell's friend and a UH-60 pilot. The mission is aborted when a coup d'état begins in Mexico City and the Ghosts are ordered to the capital immediately, where a summit involving US President Ballantine, an unnamed Canadian Prime Minister, and Mexican President Ruiz-Peña, who are signing the North American Joint Security Agreement, is taking place. The summit is attacked by Mexican revolutionaries who kill the Canadian Prime Minister and force the Presidents of the US and Mexico into hiding. Mitchell is sent to extract both leaders.

Ghost Recon Advanced Warfighter is a next-generation game in the fullest sense, whether it's the loaded package of impressive graphics and special effects, the top-notch sound, or the tactically enhanced gameplay. Red Storm's four-plus months of extra time have served the game incredibly well and you can see the difference in the screenshots and you will feel it in the gameplay. It's still Ghost Recon, which is to say it's still a rather acquired taste in first/third-person shooters, but as the series goes, this one is easily the best one yet. 

You'll be impressed with the stunning single-player game, and when you're done, you'll finally get to play long sessions on Xbox Live with an online game that's fully equipped to deliver a next-gen package. My advice, get this game, or get thee to a nunnery!

Wednesday, July 27, 2011

Call of duty 2

War means huge destruction.In the world war 2,We saw a great war.Call of duty game series are made,based on world war 2.Call of Duty 2 is a first-person shooter video game and the second installment in the critically acclaimed Call of Duty series. It was developed by Infinity Ward and published by Activition.It was released on October 25, 2005 for Microsoft Windows and on November 22, 2005.

The game is set during World War II and is experienced through the perspectives of four soldiers, one in the Red Army, one in the United States Army and two in the British Army. The game was met with a positive public reception, receiving mostly positive reviews from critics.

In the Call of Duty 2,we experience four individual soldier stories as we overcome insurmountable odds in multiple campaigns.We have the freedom to follow each of the four storyline through for the ultimate character-driven experience, or we can engage in the historic battles chronologically for quick hitting action. Along with the new missions, the game features an enhanced engine, advanced AI, and even more authenticity than before.

The game is broken down into two categories, the single player and the multi player. The single player game is intense. It drops us in the middle of three campaigns and things heat up from there. It feels like we are in the middle of a war-torn battlefield. The immersion is great.Our teammates are actually decent, the enemies will pick up and throw back grenades at us that we have already thrown. Sometimes the enemy AI is pretty stupid but overall it is really well implemented. Every mission feels like war is being thrown in your face. Its do or die and the bullets are whizzing by. Its incredibly intense and exciting. Every mission should have we trying to catch your breath by the end.

Highly recommended for war game lovers, especially those who enjoy squad-type combat. If you hook up with a team of like-minded online players, this could provide for countless months of online fun, as you face your squad against other highly skilled teams.

Call of Duty 2 takes us into the trenches of World War II, starting with the frozen tundra of Russia under attack. High realism levels really draw us into the combat.We start out as a raw Russian recruit, in the freezing winter of Moscow, trying to learn how to use a rifle and stave off the impending Nazi take-over.We only get a few moments of training before we are sent out into combat to defend our home town.

Call of Duty 2 is probably the more exciting and thrilling of these launch titles, boasting beautiful graphics, fast game play and silky smooth controls. If we have HD, it is even better. I never truly understood the difference in picture quality until I saw the game running side by side on a HD and a regular TV and it is remarkable.

The end credits depict the dramatic rescue of Captain Price from the Germans by a group of American soldiers. After the credits end, the words "No cows were harmed in the making of this game" appear, as in the original Call of Duty. This is a reference to the dead cattle visible in the Normandy missions.